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Sulfur-Cretin

24 Game Reviews

9 w/ Responses

Simple and sweet, had a good bit of fun with it. Final score was 814

Only slight gripe is that depending on which enemy spawns first changes the game from a dodge em up to just sitting and waiting. Only enemy that forces you to actively move at all times is the cat, so if they don't spawn for awhile it's super easy to rack up points

Still a neat game tho! Would've been cool for some of the enemies to be less "support attackers" and more active, but still had fun either way

Void-Procurist responds:

That's entirely reasonable. I designed the 5 in such a way where they wouldn't lean *too* hard into being outright aggressive, as to encourage the pick-up and put-down playstyle. At the same time though, I have seen it lean too hard in the other direction of just waiting for something to be a threat.

I do want to maybe revisit this perhaps at some point, and I learned a lot from making it, so I'll definitely keep this in mind if that ever comes to pass. Thank you for playing and I'm glad you enjoyed!

My fastest time so far is 4:37, good lil game.

A lot of fun but too much luck involved. If there was something like when you leveled up you can click on a single tile to see what's under it the game would have more strategy and be more solid. Still had a good time with it

Pretty neat idea I haven't really seen done before. Could be a pretty solid strategy game with a bit more meat on it's bones

Will say though that the music is kinda annoying, mostly from it being like a 5 second loop lol. Ain't a big deal, just a slight gripe

Most fun I've had with a Newgrounds game in awhile, not saying games on here stink but I've been loving this one a lot lol. Has a really cool game loop for a game jam entry, slowly goes from being a warioware type thing to more of a money manager once you get some frogs.

Only real complaint is that the baby minigame can be really jank sometimes. I'll press on the sucker 3 times and nothing happens and then I miss click and then it decides to count my click. Also in the corgi minigame sometimes the collision messes up where one gets stuck in between the truck and you can get him until you get the ones around them, doesn't have extremely often though.

Oh also there's a glitch where if you close a tab once you finish it then the slot doesn't get filled by a new task, which kinda stinks because that could be a quicker way to do the cock fighting and stealing candy one because they have longer endings. Doesn't devalue the game at all, just thought I'd mention.

Very solid jam entry, has a lot of polish and fun extras you guys were able to game in a week. Great work!

crow-seeds responds:

Pushed an update that should fix the glitch with the baby/cockfight minigames! Closing it after you beat it should give you the rewards immediately and remove the minigame from the queue. Glad you enjoyed the game!

Pretty basic but has a lot of charm and polish to it. Love the enemy variety, like the centipede and crusher guy especially. Looking forward to the update : )

I play this game everyday the second I wake up

ChippyChips responds:

Too much Tabbith hurts the soul

Pretty basic concept but the addition of the spike balls add a different feel to this type of puzzle game

Super cool take on the Tetris format. Pretty impressive for a scratch game

Think the water rising is a bit to fast for my taste, think it would've been nice if it started slow but got faster after you hit each marker to let players ease into the game better.

The little guys ai is pretty clean, janked up a few times but nothing major. At first I really hated how slow he moved because in some cases you could be setting up the perfect staircase but just because he's so slow he won't make it, but I actually like it a lot because it adds more to the strategy. Sometimes it's better to just smash something down that barely works than take your time.

I hate my wife so much

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